Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Judd Walker easily defeat. |
1 |
22 |
Gain Enemy if Judd Walker don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Imperial trade restrictions force Judd Walker out of business. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Became a Citizen (Colonist). |
5 |
34 |
Judd Walker rise to a position of power in Judd Walker's colony or corporation. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Judd Walker Judd Walker's job. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Judd Walker come into conflict with a splinter group Judd Walker's own religion which maintains Judd Walker's version is the wrong one. Gain 3 Rivals. |