Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Voluntarily left Cavalry |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Switched to Army (Army Support) with previous rank. |
4 |
29 |
Given a special assignment or duty in Judge Eade's unit. |
4 |
32 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
32 |
Voluntarily left Army Support |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Judge Eade spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Gain a contact in an alien race. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Judge Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judge Eade fail to help. Gain an Enemy. |
6 |
38 |
Judge Eade's ship is damaged, and Judge Eade have to hitch-hike Judge Eade's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 4 Contacts. Gain 1 Enemies. |