Julius Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 10 (1) 3 (-1) 2 (-2) 11 (1) 8 (0) 12 (2)A32B8C
Decisive, Organized
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Athletics 0
Carouse 1
Drive (Track) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 0
Melee (Grapple) 0
Navigation 0
Profession (Colonist/Ranching) 1
Recon 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Steward 0
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Free Trader 01
 
EducationGraduated
Colonial Upbringing Honors
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Study Melee (Grapple) as a hobby.
1 26 Left the colonies with honors.
2 26 Became a Citizen (Colonist).
2 30 Political upheaval strikes Julius Paul's homeworld, and Julius Paul is caught up in the revolution.
2 30 Promoted to Citizen (Colonist) rank 1.
3 30 Continued as Citizen (Colonist).
3 31 Julius Paul gain experience in a technical field as a computer operator or surveyor.
3 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 34 Continued as Citizen (Colonist).
4 37 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
5 37 Became a Merchant (Free Trader).
5 40 A series of bad deals and decisions force Julius Paul into bankruptcy. Julius Paul salvages what Julius Paul can.
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