Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Continued as Navy (Line/Crew). |
3 |
34 |
Victim of a crime |
3 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
34 |
Continued as Navy (Line/Crew). |
4 |
37 |
Vessel participates in a diplomatic mission. |
4 |
37 |
Gain a contact. |
5 |
38 |
Continued as Navy (Line/Crew). |
5 |
39 |
June McLachlan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |