Junior Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 42 M 9 (1) 7 (0) 11 (1) 6 (0) 7 (0) 2 (-2)97B672
Guarded, Terrified
 
Skills
Art (Creative) 0
Astrogation 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Recon 1
Science (Social Sciences/Archaeology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Navy Flight Crewman01
Drifter Scavenger 22
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Attacked by enemies that Junior Andrew easily defeat.
1 19 Gain Enemy if Junior Andrew don't already have one.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Injured. Fully recovered. Owe 5,000 for medical bills.
2 25 Gain Enemy if Junior Andrew don't already have one.
3 26 Continued as Drifter (Wanderer).
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Voluntarily left Wanderer
4 30 Became a Navy (Flight) with the new title Crewman.
4 31 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 31 Failed to qualify for Physician (Scholar).
5 31 Switched to Drifter (Scavenger).
5 35 Survived a risky adventure but gained nothing.
5 35 Promoted to Drifter (Scavenger) rank 1.
6 35 Continued as Drifter (Scavenger).
6 36 Spend time with an alien race. Gain a contact.
6 39 Promoted to Drifter (Scavenger) rank 2.
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