Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Moved to a new world. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Broker). |
2 |
27 |
Make an unexpected connection outside Kaeghzthok's normal circles. Gain a Contact. |
2 |
30 |
Promoted to Merchant (Broker) rank 1. |
3 |
30 |
Continued as Merchant (Broker). |
3 |
34 |
Make an unexpected connection outside Kaeghzthok's normal circles. Gain a Contact. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Citizen (Corporate). |
4 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Became a Scout (Surveyor). |
5 |
38 |
Perform an exemplary service for the scouts. |