Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Kenneth Fitzsimons is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Established a network of contacts. Gain 3 contacts. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Kenneth Fitzsimons's work ends up coming home with Kenneth Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |