Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Kirk Weakman far from home. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Kirk Weakman from Kirk Weakman's work. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
29 |
A disaster or war strikes. |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
The planetary government interferes with Kirk Weakman's research for political or religious reasons. Kirk Weakman continue working openly and gain an Enemy. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
34 |
An expedition or voyage goes wrong, leaving Kirk Weakman stranded in the wilderness. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Kirk Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Kirk Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |