Knurz Ruek  

Species Age Sex Str Dex End Int Edu SocUPP
Vargr, Imperium 42 M 7 (0) 8 (0) 7 (0) 3 (-1) 10 (1) 6 (0)7873A6
Patchy hair, Rich, Moody
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Drive (Mole) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Persuade 0
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Rogue Thief 01
Citizen Colonist 13
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force Knurz Ruek into bankruptcy. Knurz Ruek salvages what Knurz Ruek can.
2 21 Failed to qualify for Star Marine (Marine).
2 21 Became a Drifter (Wanderer).
2 24 Knurz Ruek run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Rogue (Thief).
3 27 Betrayed by a friend. One of Knurz Ruek's Contacts or Allies betrays Knurz Ruek, ending Knurz Ruek's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Citizen (Colonist).
4 31 Spent time maintaining and using heavy vehicles.
5 31 Continued as Citizen (Colonist).
5 32 Advanced training in a specialist field.
5 35 Promoted to Citizen (Colonist) rank 1.
6 35 Continued as Citizen (Colonist).
6 39 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙