Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Kudu do not know what happened to Kudu. There is a gap in Kudu's memory. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Kudu's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
36 |
Psionic abilities make Kudu uncomfortable to be around. One contact or ally becomes a rival. |