Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Larkin Casey's life into chaos, forcing Larkin Casey to leave the planet. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Larkin Casey's scout ship. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Larkin Casey spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Gain a contact in an alien race. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Larkin Casey have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Psychologically damaged by Larkin Casey's time in the scouts. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |