Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Lennie Clarke easily defeat. |
2 |
26 |
Gain Enemy if Lennie Clarke don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lennie Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Lennie Clarke is caught in the periphery of a scandal. |
5 |
31 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Lennie Clarke retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Lennie Clarke come into conflict with a splinter group Lennie Clarke's own religion which maintains Lennie Clarke's version is the wrong one. Gain 2 Rivals. |