Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Lennie Clubb's Contacts or Allies betrays Lennie Clubb, ending Lennie Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Returned to Drifter (Scavenger). |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Lennie Clubb have been following false teachings! |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Lennie Clubb's fortune on a possibility lucrative deal and win. |