Senior Crewman Lennie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 42 M 7 (0) 9 (1) 6 (0) 7 (0) 8 (0) 9 (1)796789
Mysterious
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot 0
Profession (Worker) 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Free Trader 01
Believer Holy Warrior Hopeful01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Aubrey Lynch Enemy 1 1 1 0 Darmine (F/51)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Scavenger).
1 22 Betrayed by a friend. One of Lennie Clubb's Contacts or Allies betrays Lennie Clubb, ending Lennie Clubb's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Merchant (Free Trader).
2 25 Bankrupted by a rival. Gain the other trader as a Rival.
3 25 Failed to qualify for Law Enforcement (Agent).
3 25 Returned to Drifter (Scavenger).
4 29 Voluntarily left Scavenger
4 29 Became a Believer (Holy Warrior) with the new title Hopeful.
4 31 Lennie Clubb have been following false teachings!
5 31 Failed to qualify for Colonist (Citizen).
5 31 Submitted to the draft.
5 31 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 32 Embroiled in legal trouble.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 39 Risk Lennie Clubb's fortune on a possibility lucrative deal and win.
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