Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Leslie Mcarty left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Leslie Mcarty's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Leslie Mcarty's ship is damaged, and Leslie Mcarty have to hitch-hike Leslie Mcarty's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
33 |
Caught cheating in some fashion, advancing Leslie Mcarty's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
33 |
A rival researcher blackens Leslie Mcarty's name or steals Leslie Mcarty's research. Gain a Rival. |
5 |
33 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Voluntarily left Scientist |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Leslie Mcarty into bankruptcy. Leslie Mcarty salvages what Leslie Mcarty can. |