Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Line/Crew (Navy). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Lew Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Merchant (Free Trader). |
3 |
28 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
31 |
Continued as Merchant (Free Trader). |
4 |
35 |
Imperial trade restrictions force Lew Simmons out of business. |
5 |
35 |
Became a Rogue (Enforcer). |
5 |
39 |
A crime lord considers Lew Simmons his protégé. |