Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Loren Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Physician). |
2 |
23 |
Caught cheating in some fashion, advancing Loren Henderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
An expedition or voyage goes wrong, leaving Loren Henderson stranded in the wilderness. |
2 |
23 |
Gain an Enemy |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
26 |
Refuse to join a cheat in some fashion. |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
31 |
Make a breakthrough in Loren Henderson's field. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Agreed to perform research that goes against Loren Henderson's conscience. Gain 2 Enemies. |
5 |
35 |
Promoted to Scholar (Physician) rank 3. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
A rival researcher blackens Loren Henderson's name or steals Loren Henderson's research. Gain a Rival. |
6 |
39 |
Promoted to Scholar (Physician) rank 4. |