Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Maar Uuurrir run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Maar Uuurrir's work. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts Maar Uuurrir from Maar Uuurrir's work. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
30 |
Good fortune |
5 |
32 |
Voluntarily left Scientist |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Maar Uuurrir's normal circles. Gain a Contact. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |