Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Mac Simmmons do not know what happened to Mac Simmmons. There is a gap in Mac Simmmons's memory. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Mac Simmmons botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Mac Simmmons's time in the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Mac Simmmons have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Mac Simmmons have no idea what happened to Mac Simmmons – they found Mac Simmmons's ship drifting on the fringes of friendly space. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Mac Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |