Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Mac Treadway spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
37 |
Promoted to Agent (Intelligence) rank 3. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Mac Treadway's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |