Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
One of Major Duffey's pieces of art is stolen, and the investigation brings Major Duffey into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Join homeworld’s celebrity circles |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Major Duffey is blamed for an accident that causes the death of several crew members. Major Duffey's guilt drives Major Duffey to excel. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Major Duffey's work ends up coming home with Major Duffey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Switched to Entertainer (Artist). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
40 |
Promoted to Entertainer (Artist) rank 1. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |