Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Major Palmer do not know what happened to Major Palmer. There is a gap in Major Palmer's memory. |
3 |
21 |
Failed to qualify for Cavalry (Army). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
An investigation takes on a dangerous turn. |
3 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Continued as Agent (Law Enforcement). |
4 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Failed to qualify for Performer (Entertainer). |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
27 |
Betrayed by a friend. One of Major Palmer's Contacts or Allies betrays Major Palmer, ending Major Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
31 |
Continued as Believer (Holy Warrior). |
7 |
33 |
Major Palmer faith is shaken. |
8 |
35 |
Voluntarily left Holy Warrior |
8 |
35 |
Returned to Drifter (Scavenger). |
8 |
36 |
Find valuable salvage. |
8 |
39 |
Promoted to Drifter (Scavenger) rank 1. |