Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Major Watkins befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Major Watkins is rewarded for Major Watkins's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Major Watkins's life into chaos, forcing Major Watkins to leave the planet. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Major Watkins went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |