Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
26 |
Malcolm Walker commit a legendary crime. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Malcolm Walker's work ends up coming home with Malcolm Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Malcolm Walker far from home. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Malcolm Walker's normal circles. Gain a Contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Malcolm Walker's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |