Mannie Horton  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 42 M 3 (-1) 12 (2) 6 (0) 6 (0) 6 (0) 5 (-1)3C6665
Almond-shaped eyes
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Jack-of-All-Trades 1
Persuade 2
Science (Social Sciences/Economics) 1
Science (Social Sciences/Psychology) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader33
Scholar Scientist 11
Scholar Physician 11
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Betty Wallace Contact 0 1 1 0 Darmine (F/39)
Laura Cooper Ally 1 0 0 0 Tapazmal (M/29)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Given advanced training in a specialist field
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Risk Mannie Horton's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 29 Make an unexpected connection outside Mannie Horton's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Voluntarily left Free Trader
4 30 Became a Scholar (Scientist).
4 31 Work for an eccentric but brilliant mentor, who becomes an Ally.
4 34 Promoted to Scholar (Scientist) rank 1.
5 34 Attempted to change assignments.
5 34 Switched to Scholar (Physician) with previous rank.
5 36 An expedition or voyage goes wrong, leaving Mannie Horton stranded in the wilderness.
6 38 Voluntarily left Physician
6 38 Became a Drifter (Barbarian).
6 39 Mannie Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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