Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Marc Dixon's actions. Marc Dixon actions lead to an honorabe discharge. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
25 |
Voluntarily left Scientist |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
31 |
Made lifelong friends. Gain 1 Allies. |
4 |
32 |
Graduated. |
5 |
32 |
Became a Merchant (Broker). |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Make an unexpected connection outside Marc Dixon's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |