Marc Lobb  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 42 M 8 (0) 4 (-1) 5 (-1) 4 (-1) 8 (0) 6 (0)845486
Bewitching, Vigorous
 
Skills
Deception 0
Diplomat 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Drifter Barbarian 01
Citizen Corporate 12
Scout Courier 02
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Wanderer).
1 19 Attacked by enemies that Marc Lobb easily defeat.
1 19 Gain Enemy if Marc Lobb don't already have one.
2 22 Continued as Drifter (Wanderer).
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Law Enforcement (Agent).
3 24 Switched to Drifter (Barbarian).
3 28 Betrayed by a friend. One of Marc Lobb's Contacts or Allies betrays Marc Lobb, ending Marc Lobb's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Citizen (Corporate).
4 31 Marc Lobb befriend a superior in the corporation or the colony.
4 32 Promoted to Citizen (Corporate) rank 1.
5 32 Continued as Citizen (Corporate).
5 33 Lost eye or limb.
6 33 Failed to qualify for Free Trader (Merchant).
6 33 Submitted to the draft.
6 33 Became a Scout (Courier).
6 35 Good fortune
7 37 Attempted to change assignments.
7 37 Failed to qualify for Explorer (Scout).
7 37 Continued as Scout (Courier).
7 39 Birth or Death involving a family member or close friend.
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