Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Marc Lobb easily defeat. |
1 |
19 |
Gain Enemy if Marc Lobb don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Marc Lobb's Contacts or Allies betrays Marc Lobb, ending Marc Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Marc Lobb befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Lost eye or limb. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Courier). |
6 |
35 |
Good fortune |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Scout (Courier). |
7 |
39 |
Birth or Death involving a family member or close friend. |