Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Marion Meredeth's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Refuse to abuse Marion Meredeth's position for profit. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Marion Meredeth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |