Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Scarred. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Martha Nealy to flee and vows to hunt Martha Nealy down. Gain an Enemy. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Martha Nealy far from home. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
35 |
Made lifelong friends. Gain 2 Allies. |
5 |
35 |
Dropped out of the merchant academy. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |