Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mathew Willoby do not know what happened to Mathew Willoby. There is a gap in Mathew Willoby's memory. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
26 |
Public opinion turns on Mathew Willoby. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
28 |
Mathew Willoby is rewarded for Mathew Willoby's diligence or cunning. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Mathew Willoby's work ends up coming home with Mathew Willoby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Drafted into Marine Support |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
38 |
Advanced training in a specialist field |
7 |
40 |
Attempt at commissioned failed. |
7 |
40 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |