Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Max Bramer is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Max Bramer as an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Max Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |