Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Max Carnall out of business. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Max Carnall do not know what happened to Max Carnall. There is a gap in Max Carnall's memory. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Max Carnall do not know what happened to Max Carnall. There is a gap in Max Carnall's memory. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Continued as Drifter (Barbarian). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Max Carnall's normal circles. Gain a Contact. |