Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
26 |
An assassin attempts to end Maxie Shaw's life. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A mission goes wrong; Maxie Shaw and several others are captured and mistreated by the enemy. Gain Maxie Shaw's jailer as an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Gain Enemy if Maxie Shaw don't already have one. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Returned to Noble (Diplomat). |
6 |
35 |
Join a conspiracy of nobles that were caught. |
6 |
35 |
An assassin attempts to end Maxie Shaw's life. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Voluntarily left Diplomat |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Maxie Shaw aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |