Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Melton Lawrence's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Melton Lawrence into bankruptcy. Melton Lawrence salvages what Melton Lawrence can. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Melton Lawrence's business expands, Melton Lawrence's corporation grows, or the colony thrives. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Melton Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Enforcer (Rogue). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Suffer from a life-threatening illness. |