Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Melvin Payne's scout ship. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Returned to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Melvin Payne's Contacts or Allies betrays Melvin Payne, ending Melvin Payne's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Gained a contact. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
When dealing with an alien race, Melvin Payne botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |