Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Merle Leaby's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Merle Leaby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Leaby fail to help. Gain an Enemy. |
5 |
37 |
Merle Leaby's ship is damaged, and Merle Leaby have to hitch-hike Merle Leaby's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Merle Leaby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Leaby fail to help. Gain an Enemy. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Scout (Courier) rank 2. |