Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Widely recognized. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Became a Merchant (Broker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
31 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
Voluntarily left Broker |
4 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Merlin Stewart is chosen to represent Merlin Stewart's faith in a vid show or other highly public forum. |
4 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
35 |
Voluntarily left Missionary/Humanitarian |
5 |
35 |
Switched to Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Merlin Stewart's Contacts or Allies betrays Merlin Stewart, ending Merlin Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Make an unexpected connection outside Merlin Stewart's normal circles. Gain a Contact. |