Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Merrill Fitzsimons do not know what happened to Merrill Fitzsimons. There is a gap in Merrill Fitzsimons's memory. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Arrested and charged. |
3 |
29 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
Make friends with another inmate; gain them as a Contact. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |