Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Moved to a new world. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Given specialist training in vehicles. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Merrill Tilcott went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Merrill Tilcott to flee and vows to hunt Merrill Tilcott down. Gain an Enemy. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Voluntarily left Corporate Agent |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Merrill Tilcott secretly provide religious rites for a dying leader or noble, although they do not share Merrill Tilcott's faith. Gain an Ally in the family and a Rival who disagrees with Merrill Tilcott's choice. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |