Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Merton Grimaldi's work ends up coming home with Merton Grimaldi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Merton Grimaldi's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Merton Grimaldi's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
Become deeply involved in politics on Merton Grimaldi's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |