Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Mervin Reekey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Switched to Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Mervin Reekey's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |