Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Meyer Russell easily defeat. |
3 |
27 |
Gain Enemy if Meyer Russell don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Meyer Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |