Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Micheal Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Micheal Kuhn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Micheal Kuhn's business expands, Micheal Kuhn's corporation grows, or the colony thrives. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
31 |
Gained a contact. |
5 |
31 |
Voluntarily left Worker |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Micheal Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Good fortune |