Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
1 |
20 |
Gain Enemy if Micheal Rand don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
30 |
Join a social movement. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Risk Micheal Rand's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Micheal Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
Become deeply involved in politics on Micheal Rand's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
39 |
Promoted to Noble (Dilettante) rank 1. |