Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Millard Lobb's Contacts or Allies betrays Millard Lobb, ending Millard Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Millard Lobb botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Millard Lobb's time in the scouts. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |