Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Milton Middlemiss join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Milton Middlemiss's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Milton Middlemiss discover a world, item or information of worth to the Imperium. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Milton Middlemiss spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Milton Middlemiss have no idea what happened to Milton Middlemiss – they found Milton Middlemiss's ship drifting on the fringes of friendly space. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |