Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Mitchel Price's actions. The ship suffers severe damage and Mitchel Price is blamed for the disaster. Mitchel Price is court - martialled and discharged. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Mitchel Price come into conflict with a splinter group Mitchel Price's own religion which maintains Mitchel Price's version is the wrong one. Gain 3 Rivals. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
29 |
Gain Enemy if Mitchel Price don't already have one. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Mitchel Price do not know what happened to Mitchel Price. There is a gap in Mitchel Price's memory. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Mitchel Price's Contacts or Allies betrays Mitchel Price, ending Mitchel Price's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
36 |
Join a social movement. |
7 |
36 |
Dropped out of the merchant academy. |
8 |
36 |
Voluntarily left Scavenger |
8 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
36 |
Submitted to the draft. |
8 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
40 |
Mitchel Price is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |