Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
30 |
Mitchell Bluit spend months in the dangerous criminal underworld. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Mitchell Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A good deal ensures Mitchell Bluit is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |