Manager Monroe Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 42 M 5 (-1) 10 (1) 5 (-1) 6 (0) 11 (1) 11 (1)5A56BB
Bunion
 
Skills
Admin 1
Art (Performing/Instrument) 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment/Low-G) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 14
Citizen Corporate Manager22
 
Name Type Affinity Enmity Power Influence Species
Mable Bunan Contact 2 1 0 0 Humaniti (F/20)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Monroe Mathew's normal circles. Gain a Contact.
2 22 Continued as Merchant (Free Trader).
2 24 Monroe Mathew's business or ship thrives.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
4 30 Continued as Merchant (Free Trader).
4 34 Forced to muster out.
5 34 Became a Citizen (Corporate).
5 35 Monroe Mathew is rewarded for Monroe Mathew's diligence or cunning.
5 38 Promoted to Citizen (Corporate) rank 1.
6 38 Continued as Citizen (Corporate).
6 41 Monroe Mathew rise to a position of power in Monroe Mathew's colony or corporation.
6 42 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
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