Lieutenant Morris Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 4 (-1) 8 (0) 10 (1) 11 (1) 10 (1) 9 (1)48ABA9
Predictable
 
Skills
Admin 0
Advocate 1
Art (Presentation) 0
Athletics (Endurance) 1
Deception 2
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Gunner 0
Investigate 1
Language 0
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Recon 0
Science (Social Sciences/Psychology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 11
Agent Intelligence Field Agent23
Navy Engineer/Gunner Lieutenant3 / 02
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Moved to a new world.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Voluntarily left Field Researcher
2 22 Became a Agent (Intelligence).
2 25 Befriended by a senior agent.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 30 Morris Chapman's work ends up coming home with Morris Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Intelligence).
4 32 Hard times caused by a lack of interstellar trade costs Morris Chapman's job.
5 32 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 35 Morris Chapman join a gambling circle on board.
5 36 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 36 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
6 36 Continued as Navy (Engineer/Gunner).
6 39 Advanced training in a specialist field.
6 40 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
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