Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Morris Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Commanding officer takes an interest in Morris Heriot's career. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Morris Heriot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Birth or Death involving a family member or close friend. |